![pianonow-overview3.jpg](https://images.squarespace-cdn.com/content/v1/58b23c92c534a56dc372c7ff/1513824116472-BX7XT7YM3EL73ZMIMACK/pianonow-overview3.jpg)
PianoNow
A visual approach to learning songs on the piano
![pianonow-overview3.jpg](https://images.squarespace-cdn.com/content/v1/58b23c92c534a56dc372c7ff/1513824092413-11R7HGQ19FP17IYYHEJL/pianonow-overview3.jpg)
About
PianoNow is a mobile application I designed during a summer internship with a startup team. The team included members from business, management, analytics, development, and a programming intern, and I served as the primary designer. I collaborated closely with the developers, who also mentored me throughout the process. The team met weekly to discuss progress, following a sprint-based workflow to redesign or complete 1–3 features per week. The following content delves into my process for designing one of the app’s key features—the keyboard.
Duration &
Roles
August - September 2016 (5 weeks)
UX Designer | UI Designer | Graphic Design | Usability Tester
Background &
Concept
Traditionally, learning to play piano involves mastering sheet music—a skill that requires significant practice to read fluently and then translate into key placements. For beginners or those curious about starting, this can be a steep learning curve before they can play even a single song.
PianoNow lowers the barrier to entry by offering a visually intuitive approach to learning songs. Designed for quick gratification, it gamifies piano notes, making it easier for users to play their favorite or trending songs without needing prior musical training.
Design Process
![](https://images.squarespace-cdn.com/content/v1/58b23c92c534a56dc372c7ff/1488267886161-JM5SXP8N9U22LLS44VLJ/Portfolio+Presentation.png)
Joining mid-project, I needed to quickly adapt to the situation and understand where the team was at. Given the app's focus on learning habits, I paid particular attention to user onboarding, frustrations, and learning patterns. I worked closely with a team of developers to translate mockups and testing feedback into something tangible.
Research
The primary goal of my research was to understand the broader landscape—examining existing apps and aligning with the team’s vision for PianoNow. My mentor encouraged me to start by creating reference boards, thoughtfully selecting elements and articulating why I included them. I dedicated 2–3 days to exploring a variety of apps in the App Store, analyzing UI practices, and curating reference boards showcasing relevant concepts and design patterns.
![](https://images.squarespace-cdn.com/content/v1/58b23c92c534a56dc372c7ff/1489001339109-7WJQ2NEIEY5E3FDEJUIE/image-asset.png)
Reference board for color
Since the app is meant to teach people to play songs on the piano, I felt it was important to create an app that is welcoming, creative, stress-free, and fun for users. Most of the UI I collected consisted of bright colors, fun graphics. The above is the board I collected for color, but I also collected boards for introductions, browse pages, profiles, GUI, navigation bars, and so forth. Whenever I hit a roadblock during the ideation process, I would always reference back to the boards for inspiration.
Evaluation
After solidifying my vision for the app through research, my supervisor encouraged me to begin designing ideas. However, with my user-centered design background, I wanted to first understand the app’s current user experience. Knowing the team had usability videos, I requested access to their UserTesting.com account and spent two days reviewing the videos. I carefully noted user behaviors and pain points to inform my design decisions.
Usability test notes
During my analysis, I focused on what users were doing well, the challenges they faced, recurring actions, and their talk-aloud feedback. I later revisited my notes, highlighting frequently observed issues and compiling a list of common themes. This process revealed key findings that I addressed in subsequent redesigns:
Users struggled to identify which keys on the app corresponded to their actual piano.
2. The current UI colors lacked meaningful functionality.
3. While users performed well with notes close in range, they often missed notes when the next key was further away.
Ideation
The ideation and prototyping stage consumed the majority of my time during the internship. My process involved sketching ideas, creating high-fidelity mockups in Sketch, reviewing designs with my mentor, and handing them off for development. Afterward, the team would review usability videos of the updated designs and iterate on the process.
Since the team already had a functioning app, my focus wasn’t on rebuilding the keyboard from scratch. Instead, I worked on redesigning its look and feel, enhancing the user experience, and creating secondary features. I relied on sketching primarily for new designs or concepts that didn’t yet exist, as it allowed me to quickly explore multiple directions.
Sketches for keyboard, tutorial, and browse features
Mockups &
Prototypes
Some of my sketches evolved into mockups, like the example shown here from an early sketch file. Each mockup underwent small iterations, with most keyboard variations differing primarily in color. This project marked my first experience extensively relying on color as a design element. I explored numerous iterations, carefully considering accessibility for color blindness as well. A selection of these designs ultimately progressed to the final deliverable.
![](https://images.squarespace-cdn.com/content/v1/58b23c92c534a56dc372c7ff/1488266755663-EZVN0I0AYS58YKUXDXUG/image-asset.png)
Iterative mockups of keyboard
To demonstrate how the keyboard progressed more linearly, I have 4 hand-picked screens below. On the left is the original keyboard. On the right are the mockups that I think best demonstrate how I addressed the usability issues from the research. To address the issue with not being able to recognize the keys on the app to a real life keyboard, I realized this had to do with how obscurely the middle C was being represented, so I changed the color to blend in with the keyboard and act like a glowing key. To address the color issue, I identified a more cohesive color scheme. To address the piano note issue, I added the piano key name to each piano note.
Progression of keyboard based on UX improvements
Deliverable
The final keyboard design featured a cohesive, colorful palette and rounded elements, creating a fresh, fun, and welcoming experience. Piano key notes (C, D, E, F, G, etc.) were incorporated to help users quickly recognize and navigate the keys. Additionally, I introduced gamified elements to boost engagement and make learning more enjoyable. Overall, my contributions helped the team achieve their goal of reducing the learning curve and increasing user satisfaction with the app.
The final keyboard design! We added a day/night mode feature to help with color contrast :)
Learnings
What is “Intuitive”?
Intuitiveness in this project was largely shaped by users’ prior experience with playing the piano. About 90% of our participants had some form of experience with the piano, so they were not complete beginners. I realized how important it was to factor in both the physical and mental experiences users had when reading and memorizing notes. Designing a virtual experience that mirrored these real-world experiences was key. For instance, incorporating piano note names (C, D, E, F, G) made the app more accessible and intuitive for users, improving their ability to interact with the keyboard.
What are my interests?
This experience helped clarify what I truly enjoy in design. I discovered that I thrive in visual, iteration-heavy work and enjoy refining concepts over time. Additionally, I loved collaborating with a diverse team from different backgrounds, positions, and expertise. The variety of perspectives and skill sets was not only enriching but also a key driver of the project’s success.